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AI Insights · Timothy · July 2024

Top 5 High Fantasy Games Performance in the US for Q2 2024

Discover the performance trends of the top 5 high fantasy games in the US during Q2 2024, including downloads, revenue, and active users.

Top 5 High Fantasy Games Performance in the US for Q2 2024

During the second quarter of 2024, the top 5 high fantasy games on a unified platform in the US showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at each game's metrics, sourced from Sensor Tower.

Coin Master maintained a robust revenue stream, peaking at approximately $6.4M in the first week of April and experiencing a gradual decline to around $4.7M by the end of June. Downloads fluctuated, starting at 144K in early April and settling at 110K by the end of Q2. Weekly active users saw a high of 796K in mid-April and a slight decrease to 686K by the end of June.

Evony demonstrated strong revenue performance, reaching a peak of $4.4M in the last week of April and stabilizing around $3.3M towards the end of the quarter. Downloads increased steadily, starting at 94K in early April and rising to 141K by the end of June. The game also saw a consistent rise in weekly active users, peaking at 583K in early May and maintaining around 576K by the end of the quarter.

Clash of Clans experienced significant revenue fluctuations, with a high of $5.1M in the first week of April and a dip to $2.4M by the end of June. Downloads peaked at 113K in late April and dropped to 73K by the end of Q2. Weekly active users showed a declining trend, starting at 6.9M in early April and decreasing to 5.4M by the end of the quarter.

Clash Royale had a revenue peak of $3.2M in the first week of April, gradually decreasing to $1.4M by the end of June. Downloads were relatively stable, with a slight drop from 97K in early April to 83K by the end of June. The game saw a high of 9M weekly active users in late April, which decreased to 7M by the end of the quarter.

RAID: Shadow Legends showed a varied revenue trend, starting at $2.3M in early April and ending at $1.8M by the end of June. Downloads were relatively stable, with a slight increase from 31K in early April to 47K by the end of June. Weekly active users remained consistent, with a slight increase from 148K in early April to 145K by the end of Q2.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024